Mathematical VR: Introductions and first impressions

Overview on the project

The main goal of the project is to find potential applications for models of 3D geometries that make use of virtual reality. The primary target groups are going to be the faculties and students of universities and other educational institutions.


Introduction of the team:


Marton Gunyho (Marci)

I'm in the third year of my physics studies, minoring in computer science just like Kristian. As is natural for a physics student, I'm excited about virtual reality and math. Combining these two certainly makes for an interesting topic for a project. I've also attended a lecture where Henry Segerman showed his experiments with non-Euclidian geometry and VR. Building on his work would also definitely be interesting.

Rickard Hellström

I am a third year computer science student taking information networks as a minor. I took this project because I think that developing applications for virtual reality could be really fun and interesting. I also think that making math even more fun with virtual reality is a good idea.

Dann Mensah

I'm a second year computer science student minoring in statistics, although including my previous mechanical engineering studies, it's my fourth year overall. My main motivations for choosing this project topic are my interest in math, as well as the opportunity to learn more about creating a VR product.

Kristian Arjas

I am a third year physics student taking computer science as my minor. I chose this project because virtual reality is a new and interesting technology opening up a plethora of different applications and interesting projects.

Tuomas Reunanen

I am a computer science student, studying math as my minor. I believe math is an underappreciated tool, and more people should learn to make use of it. This project excites me, as I think it might be a way to introduce math to those who would otherwise not be interested in it.